# Benchmark scoring ## Unit challenges (`manifest.json`) Score actual verdict against `expected[mode]`, not raw PASS count. Gate buckets: - `core`: headline release gate. Exact expected verdict required. - `conditional`: gate only when declared capability/prerequisite is present; otherwise report skipped/conditional. - `quality`: adversarial humanization/fingerprint signal. Report trend and regressions, but do not block general release unless explicitly promoted. Expected values: - `PASS` / `FAIL` expected: exact match required inside active gate bucket. - `CONDITIONAL`: exclude from core headline score unless environment prerequisite is declared present. - `SKIP` / `WARN`: report separately. Recommended flake policy: - Run each non-destructive challenge up to 2 retries. - Take best verdict only for known-flaky timing/scroll tests. - Always keep all reasons/events in detailed report. Difficulty weighting: - L1 = 1 - L2 = 2 - L3 = 3 Report both unweighted and weighted score. Also report per-category score. ## Long-horizon tasks (`task-manifest.json`) Task score is deterministic grader PASS / not PASS. Record: - action count - wall time - tools used - observation mode (`snapshot`, screenshot, accessibility, evaluate) - whether direct state mutation/evaluate was allowed - final grader reason Do not use LLM judge for hermetic tasks unless grader cannot express the target.