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45 lines
1.4 KiB
Markdown
45 lines
1.4 KiB
Markdown
# Benchmark scoring
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## Unit challenges (`manifest.json`)
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Score actual verdict against `expected[mode]`, not raw PASS count.
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Gate buckets:
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- `core`: headline release gate. Exact expected verdict required.
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- `conditional`: gate only when declared capability/prerequisite is present; otherwise report skipped/conditional.
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- `quality`: adversarial humanization/fingerprint signal. Report trend and regressions, but do not block general release unless explicitly promoted.
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Expected values:
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- `PASS` / `FAIL` expected: exact match required inside active gate bucket.
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- `CONDITIONAL`: exclude from core headline score unless environment prerequisite is declared present.
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- `SKIP` / `WARN`: report separately.
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Recommended flake policy:
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- Run each non-destructive challenge up to 2 retries.
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- Take best verdict only for known-flaky timing/scroll tests.
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- Always keep all reasons/events in detailed report.
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Difficulty weighting:
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- L1 = 1
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- L2 = 2
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- L3 = 3
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Report both unweighted and weighted score. Also report per-category score.
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## Long-horizon tasks (`task-manifest.json`)
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Task score is deterministic grader PASS / not PASS. Record:
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- action count
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- wall time
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- tools used
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- observation mode (`snapshot`, screenshot, accessibility, evaluate)
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- whether direct state mutation/evaluate was allowed
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- final grader reason
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Do not use LLM judge for hermetic tasks unless grader cannot express the target.
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